The Elemental Aborition's Dungeon is a complex concept designed
to present players with new choice in gaming strategy.
Players can enter the dungeon and remain there for as long as they want to,
but will be unable to re-enter after exiting without first paying the enterence fee.
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Ignite The Fuser (repeatable)
The Cursed Vessel (repeatable)
Perpetual Fear (repeatable)
Perpetual Sadness (repeatable)
Perpetual Horror (repeatable)
Perpetual Judgement (repeatable)
Perpetual Terror (repeatable)
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Red (Key Area 1) is only accessable to players carrying the Ignited Fuser item Green (Key Area 2) is only accessable to players carrying the Cursed Signet item This setup allows players to enter the dungeon but not re-enter if they decide to leave |
The Ignited Fuser allows the player access to the Red Key Area 1 which is where they will find the Spiritual Aborition in room #2.
The Cursed Signet (repeatable) The Cursed Signet is a quest item that does not expire. It will grant players access to Green Key Area 2. This mechanic allows the player to stay in the green area for as long as they want to, but if they leave, they will not be able to return through the red area without first obtaining a new Ignited Fuser (paying more elemental fusers). This creates a virtual wall and forces players to make a prioritization choice of when to enter and how long to stay in the dungeon. |
Perpetual Fear DC Raid spawns every 6 hours Required: 1 Char
Reward: Perpetual Sadness
Reward: Perpetual Horror
Reward: Perpetual Judgement
Reward: Perpetual Terror
Reward: Perpetual Darkness
Reward: |
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Offers 1 teleport quest to leave dungeon |